Aug 21, 2009, 11:09 PM // 23:09
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#1
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Wilds Pathfinder
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Using the new upgraded pets.
Me: Soldiers fury, ToF, GFTE, WY, TNTF, spear of fury, wild throw, burning refrain
Livia : N/Rt Sabway healer, I prefer to run:
SoLS, weapon of remedy, mend body and soul, soothing memories, vengeful weapon, spirit light, rejuvenation, death pact sig
Other two heroes are either
R/P 10+2 BM, 8+9 expertise, 12 spear
bestial fury, spear of redemption, holy spear, blazing spear, call of protection, call of haste, enraged lunge, comfort animal
or
P/R
spear of redemption, holy spear, GFTE, enraged lunge, call of haste, call of protection, comfort animal, aggressive refrain
Stuff:
you can substitute spear of lightning for one of the adrenal attack skills but can cause energy issues on both guys.
The P/R seems to have AI issues with using enraged lunge a lot.
Use ToF to keep aggressive refrain up on the P/R
if not a paragon, run the R/P's
I can't decide which one I think is better.
Level 20 pets with call of protection are legit tanks
Minus heavily armored enemies, is about the same as discordway.
Last edited by TadaceAce; Aug 21, 2009 at 11:17 PM // 23:17..
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Aug 22, 2009, 02:18 AM // 02:18
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#2
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Desert Nomad
Join Date: Jul 2006
Location: New Zealand
Guild: None
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That N/Rt bar is bad imo. You dont need 3 heals, and Vengeful weapon isnt very good. Rejuvination is crap unless you already have Life. And if you have physicals you should to make use of Splinter Weapon or Great Dwarf Weapon. Heres a bar I like to run:
Xinraes Weapon/Weapon Of Remedy, Spirit Light, Mend Body And Soul, Protective Was Koalai, Life, Signet Of Lost Souls, Splinter Weapon, DP Sig.
12 Resto
8+2 SR
10 Channeling.
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Aug 22, 2009, 04:10 AM // 04:10
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#3
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Academy Page
Join Date: Jun 2008
Location: California
Guild: All That Does Remain
Profession: R/
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Pets may have been upgraded, but they're still bad.
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Aug 22, 2009, 04:34 AM // 04:34
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#4
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Frost Gate Guardian
Join Date: Jan 2007
Guild: [Lone]
Profession: W/
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Quote:
Originally Posted by Syntheticfibers
Pets may have been upgraded, but they're still bad.
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Not really...maybe not optimal for elite areas, but they are at least viable since the changes.
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Aug 22, 2009, 05:47 AM // 05:47
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#5
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Lion's Arch Merchant
Join Date: Oct 2007
Location: Canada
Guild: Keepers Of Twilight
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Quote:
Originally Posted by TadaceAce
R/P 10+2 BM, 8+9 expertise, 12 spear
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I find this just a tad bit impossible. Just a bit.
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Aug 23, 2009, 01:04 AM // 01:04
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#6
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Wilds Pathfinder
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my problem with life is heroes fall behind when using it, protective was kaoli is worthless, heroes don't know how to use it and it reduces there many pool by 17, and vengeful is great, who wouldn't go for a spammable addition 56 damage for practically nothing? and spirit light + life + heroes = fail.
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Aug 23, 2009, 10:06 AM // 10:06
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#7
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Academy Page
Join Date: Jul 2009
Guild: Lolrus League [lol]
Profession: A/E
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PWK is hardly worthless, instant and quite consistant party heal is never bad and so far my heroes used it exactly when I needed it.
Only problem I see is when they cast it at low energy, but if your necroes are low on energy something is going wrong so they will drop it after they have cast it anyway otherwise just micro them to rop the ashes.
Life is a great skill. Heroes might fall behind after some time usng it but only if you been running for very long, which realisticly won't happen very often.
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Aug 23, 2009, 10:16 AM // 10:16
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#8
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Desert Nomad
Join Date: Jul 2006
Location: New Zealand
Guild: None
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Quote:
Originally Posted by TadaceAce
my problem with life is heroes fall behind when using it, protective was kaoli is worthless, heroes don't know how to use it and it reduces there many pool by 17
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Micro says hi, not hard to deactivate the skill and active before battle, also not hard to force drop ashes when low on energy or if you need party healing.
Quote:
Originally Posted by TadaceAce
spirit light + life + heroes = fail.
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How so?
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